
Silken Diplomacy was replaced by Iron Will which grant a +10% Industry to all Systems when staying United Empire United Empire Population Collection Bonus will now grant +0.1 Influence per Industry spent (cumulative with the original bonus due to Emperor's Will) Mount of Zelevas will now grant +2% industry on System per pop type in Empire in addition to its other bonuses Increased Science gains of Science agreement Sheredyn population will now grant +0.5 Influence and +20 Manpower capacity on System Martial Science will now grant a + 10% Science on Empire (instead of +15%) Mezari Population collection bonus 3 will now grant -10% Technology cost (instead of -20%) Mezari Population collection bonus 2 will now grant +10% Science on system with Mezari pops (instead of + 15%) Mezari Population will now grant +0.5 Influence and + 1 Science per pop

Unfallen vining modules are now 20% faster Unfallen vines will now take time to recede even when incomplete Hissho AI now has a base Keii income (stronger when under colonization threshold) depending on game difficulty Hissho will now suffer a malus of 5% FIDS on their Home System (or Best System) for each system above over-colonization threshold Swapped Freeze and Rip Empire-wide effects Reduced Riftborn Singularities Empire effects from 25% to 10% Empire-wide bonus Reduced the cost of the trait for custom factions from -20 to -10Ĭonverting a population into a new Horatio with Genetic Alteration Lab will now only cost 640 Industryīiophobic trait will now add population slots on Sterile planets and remove some on Fertile planetsĪdded a star system improvement and an empire improvement to add population slots on Sterile planets Industry malus has been reduced from 25 to 20% Reduced the custom faction cost of Perfect genes from 20 to 10 Leeching module will now also grant Essence per destroyed CP in battleĪdded a weapon availability on existing slots for the following ships: Lowered all % values of "All must." modules Leeching modules effects will now scale with hull size Lowered advanced leeching module techs by 1 stage (they're now in S3 and S4 of Science and Exploration) Unlocked Ark ship designs (yes, finally!)Īdded an effect to tier 3 population collection: +2 movement points on FleetsĪdded a natural conversion of Essence -> Manpower (5% of Essence consumed, granting the equivalent of 10% to Manpower)Īdded an "Essence upkeep" to keep track of consumed EssenceĬhanged Vodyani Food consumption: it will now scale depending on the proportion of Vodyani pops on the system, up to -50% like before "Alternative Imports" trait gives -50% on Marketplace tax

"Free Market Experts" trait gives -5% inflation per Trading Company on Empire
#VODYANI ENDLESS SPACE 2 WIKI COOP PATCH#
Improved trajectories for Umbral Choir Fighters and BombersĬhapter 5 “Trust in Authority” will no longer ask the player to reach a negative value of influence generation Steam: 1.3.27 Patch 1.3.27Īdded a repeatable improvement to reduce inflation on Empire by 25%Īdded an effect to tier 3 population collection: 5% of net Dust added to influenceĬolonisation cost is now less impacted by inflation The System Politics Tutorial no longer triggers on Sanctuaries Players can no longer win Supremacy by placing Sanctuaries on destroyed home systems Removed invisible Probe Module on the Hissho Explorer Rebalanced the industry cost of most ship modules introduced after the Vaulters DLCįixed Diplomatic Pressure not resetting when you joined a war as part of an alliance Increased Food output of Vodyani Cathedral of All Worldy Affairs (Colony Base equivalent) to prevent starvation on Endless game speed Trace status and speed are now displayed in the tooltips of trace operationsįixed Menu Screen always showing the Umbral Choir scene New Population Quest "Munchie Madness" for the Basryxo
#VODYANI ENDLESS SPACE 2 WIKI COOP UPDATE#
Steam: 1.4.12 PATCH 1.4.12 - MUCK & MAKERS CONTENT UPDATE
